top of page

Effect And Cause

TF2_EffectAndCause_Loadscreen_1.png

A level analysis of the level Effect and Cause from the game Titanfall 2. The level features one of the most interesting uses of combining the level and game design with a time jumping mechanic.

Castlevania:
Symphony of the Night

Castlevania SotN.png

An analysis of the overall design of the iconic game Castlevania: Symphony of the night which helped define the Metroidvania genre. The game shows its age in some areas but as you will see you have to look closely to find them.

Hall of Court

HallofCourt.png

Sketches and my thought process for redesigns of the level Hall of Court from the Tower-Defence/RPG Dungeon Defenders.

bottom of page